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Technical Overview
Troubleshooting
Do you still have troubles?
Because Mac OS/X is shipped with an antiquated Java3D version, you have to manually overwrite the installed Java3D version.
steps to upgrade Java3D:
If you are using Tiger/Mac OS 10.4.x on either an intel or a PowerPC CPU, you can skip Point 1.)
If you are using Lion/Mac OS 10.7.x please read the instructions in Point 3.) "LION/Mac OS 10.7.x special requirements" first before going ahead
1.) If you are using Snow Leopard / Mac OS 10.6.x or Leopard on a 64 Bit Intel CPU (i.e. every CPU since Core 2 Duo), first you need to go to Applications -> Utilities -> Java Preferences
There, under the "General Tab" the radio button for "Within the browser process" should be selected.
Then you need to drag the Java SE 6 32 bit Engine to the first position (the included picture "Java Preferences" shows the default setting with Java SE 6 64 bit preselected through its placement at the top, as it will be on every 64 bit CPU and which will change once the 32 bit Version is dragged on top)

2.) As Java for the Mac is distributed by Apple in a severely restricted way it does contain a lot of outdated components such as Java 3D Version 1.3 (we need 1.5.1 to run the game). Therefore it is necessary to download two compressed files, that contain the required components.
2.1) First you need to download Java 3D 1.5.1 at
http://download.java.net/media/java3d/builds/release/1.5.1/java3d-1_5_1-macosx.zip (this will work on both PowerPC and Intel CPUs). Then unzip the archive and you will find another zip file within it, which you also need to unzip in order to find a folder called "lib" which in turn contains a folder called "ext" which contains 3 files, that you need to copy to the Java Extensions folder in your system's library at YOURSYSTEMSNAME/library/java/extensions. Please make sure you use the correct library, which is the system's as there is also a library found under your username on the right side of the finder, which is the wrong one as it doesn't contain a java folder - you would be surprised at the ingenuity of some of our mac users, creating a java folder and an extensions folder within it, which is an utterly useless procedure of course, even though it has a creative taste to it.
2.2) After the first step is completed, you need to proceed to download the compressed files for JOGL (Java Open GL) in the correct version for the type of CPU at either
http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/jogl-1.1.0-macosx-ppc.zip if you are using a PowerPC based Mac or http://download.java.net/media/jogl/builds/archive/jsr-231-1.1.0/jogl-1.1.0-macosx-universal.zip if you are using an intel based Mac. After downloading the correct zip file for your CPU, you need to unzip it in order to find a folder called "lib" within it, which in turn contains some files, all of which need to be copied to your java extensions folder in your system's library at YOURSYSTEMSNAME/library/java/extensions (again as described in step 2.1)
When you are done, your Java extensions folder will look like what can be seen in the included picture "Extensions"

3.) LION/Mac OS 10.7.x special requirements
As for the procedure concerning Mac OS 10.7/Lion there is a special solution:
As Lion hides both the User and System Library, there are a few simple steps for Lion Users to take before they can implement the procedure I explained to you in my last mail.
First one needs to open the Finder, then click on "Go To" on the navigational bar on the top of the screen and select "Computer" from the dropdown list. Once this has been done, a Finder window will open showing among other options "Macintosh HD", which needs to be selected. Once this has been done, one can access the system library as was the case with prior releases of Mac OS X. Other than this additional process, everything that is explained in regard to intel based Macs still applies.
We certainly understand, that this does not have all the hallmarks of an ideal solution. But as we are at the mercy of Apple when it comes to JAVA 3D, we can assure you that at the moment, there is no other. It looks like our competitors that have browser based JAVA Soccer games in their portfolio know about the challenges that come with a Java 3D based browser game on the mac, which is why they do not support Macs in the first place (they also do not support linux, which we do).